The presentation will cover three areas: Low-cost Tangible User Interfaces. Tangible user interfaces (TUIs) have been promoted and discussed in the HCI community for 15 years. In TUIs physical objects are used for the control and representation of digital information, similarly to how icons are used in graphical user interfaces for the same purpose. Most reported TUI systems have the nature of expensive research prototypes, available in laboratories or museums. Low-cost prototypes of TUIs -- based on simple computer vision -- can be used to research this type interfaces in users everyday environments, such homes, schools and offices, for applications spanning creative expression, education and entertainment. Videos of initial work on: http://d-touch.org/audio/
Physical Tagging systems are a specific case of location-based systems, they allow the association of digital information with physical items through a variety of implementation technologies. I am interested in systems that allow end-users not only to passively access information and services, but also to create, share and distribute content in space. Even though systems of this kind have been proposed for long time in the research domain of ubiquitous computing, most of them are closed systems, where content is provided by authoritative actors and it is not part of a more general information ecology. Example pictures of this kind of systems in action on: http://d-touch.org/mobile/uwiki/
Intimate Interfaces for Minimal Mobile Interaction. In a mobile context users are often engaged in a main task, such as walking or conversation when they are interrupted by a notification from an electronic device. Intimate interfaces enable a minimal amount of interaction: just enough to let users decide whether or not to suspend their main task and fully attend to the mobile device. Initial wearable prototypes used sensing of electromyographic signals to detect subtle motionless gestures and an eyeglass display to deliver peripheral notifications. Videos of initial work on: http://web.media.mit.edu/~enrico/emg
Mr Enrico Costanza
In 2003, after graduating from York, he was hired as the first researcher in the Liminal Devices group at Media Lab Europe, the European research partner of MIT Media Lab. In Liminal Devices he worked on augmented reality and human computer interfaces for mobile devices. More information can be found in the resarch section. In 2004 he was accepted as one of the two students in the experimental joint master program in Media Art and Sciences between Media Lab Europe and MIT Media Lab. One of the aims of the program was to reinforce the connection between the two structures and required the students to spend some accademic semesters in Dublin and some in Boston, alternating. After the unfortunate closure of Media Lab Europe in January 2005, he was offered to complete his master as a full time student and research assistant at MIT Media Lab. Enrico is currently a Research Assistant and PhD student at the EPFL Media & Design Lab, in Switzerland.